Sometimes, the opposite of that will be true. On occasions you’ll find everyone has bought an ammo bag with them, suddenly locking you out from secret areas. Everyone bringing in the right equipment and having a balanced team is generally quite important, yet almost impossible to organise prior to any matchmaking game starting. A great player with a great build isn't going to be able to brute force a group of plebs through the game. With Turtle Rock’s newest title getting a day one Game Pass release, rounding up some friends won’t be an impossible task, but if you’re in a position where you don’t have people to team-up with, online matchmaking isn’t the best solution.īack 4 Blood relies more on co-operation than Left 4 Dead does. This leaves you in the position of needing either three friends or to be willing to matchmake online. Not only is it impossible to get them doing what you want, but you also don’t gain any kind of progression so playing this game solo is pointless. Once again, we see the importance of balance in any four-person team in Back 4 Blood yet, the balance can be a double edged sword.Īs you’d expect, attempting to get any kind of organisation from the AI is a fool's task. Some are locked away behind doors that require a tool kit to break through anyone can pick up a tool kit, but it’ll take away a spot in their inventory for something better suited to the team's needs, such as a grenade. These are random every time, but can contain higher quality weapons, perk cards, and a host of other useful tools for the cannibal apocalypse. Throughout the game, each level has secret areas you can check for resources. What this system does do is encourage exploration of the world in Back 4 Blood. Both options will always provide you with a random card, so the freebie is always worth it but sometimes you have to weigh up if purchasing a card is the right step for you and the squad. Some of these are freebies that everyone can pick up, whereas some require you to part with some of the copper you’ve found on your travels. Throughout the game's acts, players are able to find new cards that can be cycled into the deck to create a build that can take on the higher difficulties. Being able to focus on offence, defence, or even supporting your teammates, Back 4 Blood offers plenty of unique options to shape your playstyle. Players can create decks that allow them to build a character that suits their playstyle. This really shows how the game continues to differentiate itself from the source material that inspired it. Unlike Left 4 Dead, Turtle Rock's newest zombie shooter offers an array of characters, with each offering unique perks that will affect how both the player and team will react. Players can either go in alone with three AI, or team up with up to three other players to tackle the zombie horde put in front of them. Importantly, the core aspect of Back 4 Blood is a blood-fuelled zombie killing romp. Their previous work on Left 4 Dead has clearly laid the foundation for Back 4 Blood, but outside of the zombie massacring, there's clearly an effort to create something different here. They managed to nail that same overall feeling, whilst also creating a game that doesn’t feel they’re simply rehashing their past. It’s evident to anyone who’s played Left 4 Dead that Turtle Rock were channelling their previous success in the zombie-shooter genre when designing Back 4 Blood. There were plenty of valid concerns before the game's release, ranging from Turtle Rock’s failure with Evolve, to worries about the in-game card mechanic potentially being used as a bridge towards in-game purchases.įor the most part though, the game absolutely thrives. Shredding through hordes of the undead whilst The Hive blared out of the jukebox in the background, that’s when I knew I was sold on Back 4 Blood. Reviews // 11th Oct 2021 - 2 years ago // By Adam Kerr Back 4 Blood Review
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